Firewalking: the ultimate team event for facing your fears, team bonding, challenging limiting beliefs and realising your true potential.
Our unique approach will train your team to undertake this challenge in a safe and empowering manner that will have great benefits for them as individuals and as a team.
Why do it?
Firewalking has been around for thousands of years with early Indian references dating back as far as 1200BC. It has been used as a healing ceremony, religious ritual and a rite of passage. In more recent years, Corporate Firewalking has been used an opportunity to:
Face your fears
Focus the mind
Develop individuals and teams
When you are standing there, facing the fire, it is your opportunity to become aware of what is going on around you and within you. With your heightened awareness you can make the decision to walk across the fire, or not, should that be the case.
Deciding not to do something is as powerful as deciding to do something, as long as the decision is yours and not decided by your limiting beliefs.
Firewalking is a powerful metaphor for addressing your fears and limiting beliefs. Making a decision that is frightening, and following through with it, is empowering and the feelings will not be forgotten.
How long does it last?
As a bare minimum you should allow 2 hours for your Corporate Firewalking event. That will give enough time to train all of the participants, give them time to do the Firewalk and have a debrief afterwards. If you have enough time then we would recommend a 4 hour session where we can incorporate one of the following challenges in to the training session:
Of course, if you have the time, you should plan for a full day event where your team can do a number of these activities in the lead-up to the Firewalk.
Anything else I should know?
We will help you plan this event to ensure we create the right atmosphere for your team thus ensuring they have a rewarding experience. Corporate Firewalking is a perfect, stand alone activity, and it is easily complemented with Rebar Bending, Arrow Snapping, Walking on Glass and Board Breaking.